This is an important first PC game from Amazon that will compete with Overwatch and the new Riot. Valuing, which is in beta testing. And it will help determine whether Amazon, an e-commerce and data services company, can find its place in games.
Crucible is a hero shooter, where you choose from a list of aliens, robots, and humans, and work with teammates to chase opponents, eliminate hostile creatures, and capture targets. You have to balance your team with tanks, snipers, brawlers, etc. And you fight it on the planet Crucible, which has dangerous creatures and a precious resource called Essence.
Players start each game by selecting from a range of 10 fighters (Amazon will add more over time), each with distinct weapon and capacity loads. With two to eight players on a team, you will quickly notice that there are not an overwhelming number of players like in the 150 of Call of Duty: Warzone, because Crucible was designed from the start to be observable, a declared Chateau Louis, director of Seattle’s Relentless Studios on Amazon, in an interview with GamesBeat.
“It’s exciting to see anyone playing Crucible. You can step in, randomly choose a character, watch it, and it’s instantly exciting,” said Castle. “The map is relatively small compared to large maps of the world “open in some of the battle kingdoms out there. The size of the team, the number of players, is intentionally small, so the game resolves faster.”
Amazon’s Twitch live stream division is undoubtedly eager to get excited about a local game. And it’s nice to see Amazon thinking about the strengths it offers as a business, with game designers creating games that will show off well on Twitch.
Crucible will be the first of two major titles from Amazon Games in 2020, followed by the launch of New world in August 2020. Previously, Amazon released The Grand Tour Game, a racing title for PlayStation 4 and Xbox One in 2019. Before that, the company worked on various mobile games for the Amazon App Store.
I’ve been playing the game for a few hours, and these are my impressions of the title. I don’t think it is enough time to give a full review to this game, but it is enough for me to see what kind of skill you need to play it. The tutorial can show you how to play the game in minutes. But you will have to learn to play the characters one by one.
What you will like
Good variety of characters
Crucible has a hunter for most styles of play. Earl is an interstellar trucker built like a tank. He has a giant four-barrel pistol. Bugg is a botanical robot that can drop plants that attack you if you approach them. Summer is a former welder who brandishes flame throwers. She can direct her flame throwers down and use propulsion to fly short distances, giving her the option of escaping a hairy combat situation or catching up with a fleeing enemy. Drakal is a character only in melee with a giant ax and a chain that can attract someone to him.
Ajonah is a sniper who can lay mines while chasing her. These heroes are recognizable enough for you to know what they can do on the battlefield and give you time to counter them. In the biggest battles, there is a good chance that your team has a hero who can counter anything the enemy throws at you.
These characters are all well designed and fit into the colored terrain of the first card in the game. Before each match, you can customize the way the character levels up during the match.
Three modes add variety
Crucible is launched with three modes: Heart of the Hives, Harvester Command and Alpha Hunters.
In Heart of the Hives, two teams of four players take on the giant Hives boss who appears around the world. Each hive contains a heart and the first team to capture three hearts wins the match. The battle is balanced between the race to defeat the opposing team and the struggle to survive and capture the mighty hives.
Harvester Command challenges two teams of eight players to capture and maintain the Harvesters spread across the map, fighting for control of the essence that drew them all to the planet. The first team to exhaust its opponent’s resources wins. It’s a bit like Domination mode in Call of Duty, although there are five checkpoints instead of just three. Of the three modes, I felt the most useful in this one, which was easy to grasp.
In Alpha Hunters, eight teams of two fight to be the last team standing. When I played this game, we had a hard time finding the enemy teams to hit. But there is no excuse in this kind of fight. If you face the enemy, you win if you shoot better or work better together than the enemy duo. If you die, you are out of the game. You can make alliances with other single players, but you can then break the alliances at the end in order to aim for victory.
As Castle said, these smaller team modes and the smaller map lead to quickly ending games. I think it would be even truer if, as mentioned below, the game played a little faster.
Skills and teamwork win
It’s a complicated game, but there are many ways to win. You can improve your team with Essence and make enemies much more difficult to eliminate each of your teammates. But in Heart of the Hies and Harvester Command, you have to fight bosses to claim territory.
To do this, you must work together. If you take a point, you are vulnerable, so someone else must protect you. If you can take on three players against one, you will win every time. And if you’re smart about using the environment to your advantage – like getting invisibility power up or medical power up at the right time – you can tip the scales in a fight.
Because the game has a slower pace and it takes time to defeat each enemy, victory does not always go to the lone fighter who is the best shooter. There is room for players who can learn to fit in and complete a task, such as maintaining a Harvester or collecting a lot of gas. There are ways to contribute to victory that don’t involve being an awesome shot. These help with accessibility, and that is important because Crucible is a brand new franchise that players have never heard of before.
What you will not like
The slow pace
If you’re used to Call of Duty, you might think Crucible has an incredibly slow pace. You can land on the map, but you often have to travel long distances. Most characters have a way to speed up, but it’s on a timer. You accelerate for a short time, but start moving slowly again. If you are killed, you can come back. But you must appear at a distance from the action. So you have to hike for a while.
Fortunately, this is not another Call of Duty game. But it also plays slower than Overwatch, and that first card doesn’t help. There are large rock formations that you have to move to get to different key places, so the action is always time consuming. I understand that the slow pace requires more teamwork. You have to stay together on the map or risk getting caught without someone being able to help you quickly. And since the card is circular, it can be quite easy to get lost. It’s not great for newcomers.
It takes patience to climb the learning curve
It’s one of those games that you can’t expect to learn to play in a matter of hours, which was all the time I had to play. It could take much longer than that, and you will need to keep a close eye on everything. Just like in Bleeding Edge, a similar hero shooter from Microsoft’s Ninja Theory studio that debuted in March, there are timers on your special abilities. If you use them, you will have to wait until the timer can use them again. So you have to keep an eye on this. You should also monitor the terrain not only for enemies, but also for Crucible creatures, as these non-player characters pose an environmental threat to players.
You can shoot or raise creatures to accumulate your gasoline, but you could overlook to see that your enemies capture all the important stations on the map. If you are in a shootout, you should stay aware of your health and use your collected health kits if you have any. If several enemies are on you, this health can decrease surprisingly quickly. And you have to keep an eye on the scoreboard, see how badly the enemy team scores and do something if you lose. In short, it’s easy to lose while you’re distracted or not paying attention to the right problem at the right time.
This complexity will eventually become an advantage once you master it. But it works against accessibility.
It takes time to shoot down enemies
Crucible is not one of those hit and miss games. If your teammates are not listening to you (on something like Discord audio communication), then you won’t have much of a chance of knocking down enemies. I played with developers from Amazon and other game journalists, and there was constant discussion on Discord to get closer to enemies and get killed. But if you don’t have that close communication with the other players, good luck in combat. Looks like if you play with friends, you can coordinate better. Otherwise, it could be frustrating.
Responsive gameplay and a single card
Once you feel like you’ve learned the game, you may feel like it’s getting repetitive. The map could certainly use more verticality, so players can jump on the ones below. If you’re not a fan of the gameplay or the map, you’ll have to wait until Amazon releases more. This problem can be fixed, but it gives the impression that there is simply not enough content at the beginning. If I were Amazon and had been working on this game for five years, I think it would have been better to rotate players on several different maps, like with Overwatch in its infancy.
I’m afraid this game will end up like Bleeding Edge, which has been badly rated by critics. This game has been overwritten by other titles like Call of Duty: Warzone and Animal Crossing: New Horizons. In other words, Crucible has just enough content to be a playable game, but it’s not enough to be a blockbuster or take established titles like Overwatch. At least not yet.
Although this game has similarities to other titles, it really doesn’t remove any of them by being a much better game. My only suggestion for Amazon is to speed up its content updates so that players feel as there is much more variety. I’m afraid it will take a while to get good at the game, and players don’t really have that patience. Castle knows there are improvements to come.
“I’m very excited to hear what people have to say. We’re a whole new game studio, a whole new game publisher,” he said. “We have been working on this for a long time, but we don’t We have no illusions. We know that the minute it is released and that millions of people are playing, we are going to discover all kinds of things that we have not thought of. We want people to do that. We are committed to make sure we respond to customers. “
There are seeds of goodness here, but there doesn’t seem to be enough left to call it an exceptional game.
Amazon’s Crucible is now available for PC as a free game.