Ghost of Tsushima -- Sucker Punch takes a deep dive into cinematic gameplay

Ghost of Tsushima — Sucker Punch takes a deep dive into cinematic gameplay

Ghost of Tsushima is one of Sony’s latest great games exclusive to PlayStation 4, and developer Sucker Punch today released some of the title’s gameplay in a PlayStation State of Play online video.

The game will debut exclusively on PlayStation 4 on July 17. Ghost of Tsushima is a samurai action-adventure game from the Seattle Sucker Punch Studios, the developer who created other PlayStation exclusives like the Sly Cooper and Infamous series.

The game takes place in Japan in the 1270s, during the first Mongol invasion. You play as Jin Sakai, the ghost, the protagonist of the game. Sucker Punch previously made Infamous: Second Son, one of the first PS4 exclusives in 2014. And this game has features that fans of Sucker Punch will recognize.

Exploration

Above: Jin Sakai can explore Tsushima Island.

Image credit: Sucker Punch / Sony

At the start of the demo, Sucker Punch showed how you are going to explore Tsushima Island, which has various landscapes, shrines, forests, estates and villages. To maneuver, you can look at a map and mark a destination. Then you can ride a horse to get there, recording yourself along the way with the “headwind”. When you do this, a gust of wind blows in the direction you need to go.

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Crossing the woods, you can pick up resources like a bamboo stick, apparently by pressing the right stick (R3) as you pass the indicator. You can also use R3 to speak with non-player characters who greet you as “Sakai-san”.

Above: the map of Tsushima

Image credit: Sucker Punch / Sony

In the forests you can also meet animals that can help you. A fox can guide you to something hidden. This is the first real look we have had on the nature of the open world of gaming, where you can go alone and choose the missions or destinations you want to pursue.

Combat

Above: the fight is coming.

Image credit: Sucker Punch / Sony

The fight is where Ghost of Tsushima shines in a way reminiscent of the bloody samurai movies.

Jin is a master of the sword, and he instills fear in the ordinary enemies he faces. In combat, you press L1 and R1 simultaneously to execute a timed block or a fatal blow. Mongolian enemies can fall into a kind of slow motion. The animations of the flying body parts, the blood splashes and the dying sounds of death seem to come directly from a samurai film.

Jin can fight like a swordsman or archer, and fight in some sort of stealth ninja fashion. In stealth mode, Jin can distract the guards with firecrackers and distract them so that he can get close to kill quickly. If Jin is killing, some enemies can become paralyzed with fear, making them easier to kill.

Personalization

Above: The horizon of Ghost of Tsushima makes you feel like you’re in a Kurosawa movie.

Image credit: Sucker Punch / Sony

You can customize Jin’s clothes by offering him different types of armor that accentuate your playing style. You can equip charms that give you an advantage in combat, such as the “charm of ferocity”. So you can fine-tune the look and affect how the gameplay evolves. You can stop the action and take photos in photo mode. You can change the wind direction and add particles to the images you want to take in photo mode, which is a must in Sucker Punch games.

Above: Samurai Cinema mode in Ghost of Tsushima.

Image credit: Sucker Punch / Sony

You can also record videos of the action in what Sucker Punch calls “Samurai Cinema”. So you can create a windy black and white mode that you can activate at the start of the game. The whole thing has a very cinematic style that can make you feel like you are participating in Akira Kurosawa’s show. The seven samurai.

It was a short 18 minute demo of the gameplay, but Sucker Punch promises more to come soon.

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