During an interview with the CEO of Epic Games Tim sweeney, he praised the power of the PlayStation 5, which arrives this fall at the same time as Microsoft is launching the Xbox Series X. But throughout the interview, Sweeney never mentioned the Microsoft console.
I asked Sweeney, whose company manufactures Fortnite and the game development engine Unreal Engine, why it focused on the machine from Sony, which ran the demo of its new Unreal Engine 5 platform coming next year.
“We have been working with Sony for a long time on the storage architecture and other elements. This is our main objective. But Unreal Engine 5 will be installed on all new generation platforms, just like Fortnite”, a- he declared.
He added, “Sony has done a great job of architecture for a great system here. It’s not just a great GPU, and they didn’t just take the latest PC hardware and upgrade to it, following the path of least resistance. The storage architecture of PlayStation 5 is way ahead of anything you can buy on any PC for any amount of money right now. It’s great to see this kind of innovation. This will help drive future PCs. They’ll see this thing shipped and realize, “Wow, with two SSDs, we’ll have to catch up.” “
The demo shows some pretty amazing visuals and confirms what Mark cerny, PS5 architect, said earlier this year that the key is to add a fast storage device (SSD) to the PS5.
Epic Nanite geometry is broadcast and scaled in real time so developers don’t have to worry about polygon number budgets, polygon memory budgets, or drawing number budgets. They do not need to copy details to normal maps or manually create levels of detail (level of detail), and they have no loss of quality. To support much larger and more detailed scenes than previous generations, the PlayStation 5 offers a dramatic increase in storage bandwidth. And that’s what you get from the architecture of the PS5, said Sweeney.
I don’t know if that means anything, because Epic’s strategy is to spread across all platforms and not focus on just one platform. But it was very interesting to hear the love for Sony. Maybe Sweeney is a geek at heart and a lover of cool technology. But if I were Microsoft, I might be a little worried about it.
“If you look at previous generations, you have faced magnetic disks, the lowest common denominator,” said Sweeney. “You couldn’t count on a lot of bandwidth-friendly scenes like this. You had a beautiful scene and a long load time, then another beautiful scene. It disrupted the gaming experience. goal for the next generation is nothing but continuous and continuous worlds, and to allow all developers to achieve it. You can have this level of loyalty for as many kilometers and gigabytes as you want. “