Oculus Quest expands safety, hand tracking, and remote work options

Oculus Quest expands safety, hand tracking, and remote work options

One year later Oculus Quest Facebook’s all-in-one virtual reality headset is widely regarded as one of the first store hits the most successful and innovative products, benefiting from frequent drops of new operating system features and moderate sales statistics. Today, the company is celebrating Quest’s first anniversary with a collection of updates, including improvements to the integrated and third-party software capabilities of the headset, as well as interesting details on app sales.

Perhaps the most visible improvements come from Quest’s security system, Guardian, which adds a play space analysis feature to automatically identify real-world objects that can trigger Guardian warnings. This allows users to manually remove them before fully immersing them in virtual reality. The Guardian wireframe border will also extend beyond its current unique color (red), allowing users to choose blue, purple or yellow options to indicate areas of danger from physical contact.

After five months of beta testing, Quest hand tracking has finally become generally accessible to users, and Facebook will officially open the gates to third-party developers on May 28. , including Magnopus Elixir, Aldin Dynamics ” Wizard’s Waltzand Fast Travel Curious tale of stolen animals. Users interested in exploring manual tracking in VR movies may prefer the cutscene story set, a set of two movies with a romantic story in the voice of Colin Farrell called Dark eyes, and a film “world of miniatures” called Line.

Noting the impact of the coronavirus pandemic on homework, Facebook says the Oculus Store will focus more on productivity and collaborative apps in the coming months, adding multi-user, multi-platform XR meeting application Spatial, as well as a distraction-free VR workspace app called Immersed this summer. The latter application promises to provide Quest users with access to multiple computer screens at once, with the option of working on your own or sharing space and / or screens with colleagues.

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Last, but not least, Facebook offers more small data points to the Quest sales overview. The company says users have spent more than $ 100 million on Quest content in the past year, with more than 10 titles individually generating $ 2 million in revenue, including the VR adventure Foam and action game Pistol whip. These are not huge numbers; Facebook said last month that 20 titles individually exceeded $ 1 million in revenue, which equates to about 50,000 purchases of a $ 20 app, roughly the median price for Quest titles. To celebrate the anniversaries of Quest and Rift S, the Oculus Store will offer special sales for each platform from May 21, hopefully, with discounts capable of creating even greater use for VR titles and their developers.

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