Osso VR taps movie and game vets for cinema-quality surgical training

Osso VR taps movie and game vets for cinema-quality surgical training

In the past two years, the healthcare industry has been one of the biggest adopters of mixed reality technologies, using VR headsets for everything from pain management to doctor training – no shortage of developers competing to grab the attention of practitioners. Today, Osso VR reveals something that will distinguish his surgical training from the pack: a cinematic quality visual overhaul of his platform, developed by an Oscar-winning artistic director and a software / user interface team that includes former talents from the video game industry.

Until now, VR surgical instruction platforms have relied heavily on modestly shaded anatomical models, flat videos, and / or basic user interfaces that do not reproduce medical scenarios with real world details or nuances. . While early VR training systems produced health care benefits – Osso says its own previous products have resulted in a 230% improvement in peer-reviewed surgical performance – the visual upgrade will allow doctors to ” Enter credible virtual operating rooms and then interact with realistic patients whose skin and wounds reflect surgical realities.

How realistic? The images here offer an idea of ​​the levels of detail provided by Osso’s art director Jonathan Sabella, who previously worked on several Marvel films, the Star Wars VR experience Vader Immortaland the Oscar-winning VR film by Alejandro Iñárritu Carne y Arena. Sabella has been exploited by Marvel to create realistic anatomy for memorable sequences featuring iconic characters such as Spider-Man, Doctor Strange, Deadpool and Thanos, including times when movies would live or die according to the accuracy of objects fully digital.

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Now Sabella – an expert in human and comparative anatomy – is working on virtual reality projects with real consequences on life and death, “without leaving details untouched”. Thanks to his work with the Osso VR team, the new training experience includes textures, shading and modeling so convincing that doctors will be able to see everything, from injuries to tools, up close in real life. This is the first time that medical virtual reality will benefit from clinically accurate and emotionally compelling content developed by veterans of big budget movie and game studios.

To this end, Osso has also recruited software developers and customer experience specialists from the game industry, including senior software engineer John Rittenhouse (formerly VR developer / massively multiplayer game developer). CCP Games), responsible for customer experience Conrad Spotts (formerly Nintendo), and customer experience specialists from Big Fish Games, Google and Microsoft. Tweaking interactive training experiences to the refinement levels of AAA games could help further differentiate the company’s offerings from its rivals.

The previous Osso platform is already in use in more than 20 university hospitals and eight medical device companies in 20 counties. The platform update is starting to roll out now, and demos can be scheduled via the Company Website.

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