Total War Saga: Troy -- Fighting the epic battles of gods and heroes

Total War Saga: Troy — Fighting the epic battles of gods and heroes

Sega’s creative assembly studio demonstrated in depth the gameplay of Total War Saga: Troy, the latest installment in a 20-year real-time strategy franchise that has sold more than 20 million copies.

In Total War games, you can feel like you are the general of an army on a battlefield, as well as the commander in chief of regional warfare in a great turn-based strategy game. When two armies meet on the ground, a real-time battle ensues, where you can zoom out to see the great battle or zoom in to see a single company of soldiers fighting the enemy.

I can’t wait for this game because it combines my love for literature (I read The Iliad in high school) and military simulation (I have been playing Total War strategy games since the first release in 2000).

The latest military simulation of The Creative Assembly brings us back to the Bronze Age and the Trojan War between Troy and the Greek allies of Mycenae. The game will launch on PC exclusively on Epic Games Store on August 13, 2020. It will be free for players who download it within the first 24 hours.

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While the Trojan War was great for epic days, it is on a smaller scale than other Total War topics, and therefore falls under the Saga nomenclature, as a game on a smaller scale.

The Troy war

Above: a mythical battle becomes reality in the Plains of Troy.

Image credit: Creative Assembly / Sega

Described by Homer in the epic poem The Iliad, the mythical Trojan War began after the departure from Paris from Troy with Hélène, the wife of the Spartan king Ménélas. Menelaus called on his brother Agamemnon, king of Mycenae, and they recruited their allies all over Greece to bring Helen back.

Paris fled to Troy and asked for the protection of his father, King Priam and his brother Hector. Together, the Trojan Army and its allies have fought the invading army of Greece for a decade, with the larger conflict spanning 20 years. Agamemnon’s force includes over 1,000 soldier ships with spears, swords and bows.

Odysseus, the cunning king of Ithaca, designed the Trojan horse, a farewell gift that hid eight Greek heroes inside. Once the Trojans brought the horse inside, the soldiers escaped at night, opened the doors, and the Greeks slaughtered the Trojans.

These events are captured in a more historical version of the battles around Troy on the plains of modern Turkey near the Straits of Dardanelles and the surrounding Aegean region. Greeks can fight outside the gates of Troy or fight in nearby cities. Hector directs the Trojans, and Achilles, chief of the Myrmidons, is one of the heroes of the Greeks.

Heroes and mythical creatures

Above: The Greeks spread out ahead of Troy.

Image credit: Creative Assembly / Sega

The game allows you to play at least eight different heroes on both sides of the conflict. These heroes can affect combat, stirring the troops so that they can fight longer or more courageously. They can also compete in single combat duels. If one kills the other, then the morale of the opponent’s army can drop dramatically. This is one of the innovations of Total War: Three Kingdoms, which takes place in ancient China.

The developers also brought in mythical beasts such as the Minotaur, which has the body of a man and the head of a bull. In this case, the Minotaur is a huge human soldier carrying a bull’s head. He can stir up troops and scare the enemy using his Bull Rush.

Meanwhile, centaurs are mobile cavalry units that can easily harass and frame enemies with their close and ranged combat capabilities. They are the masters of the cycle charge but can rely on volley of deadly projectiles to keep enemy units at a controlled distance. They are named after the half-human half-horse beasts of Greek myths.

I like the way it mixes the heroism of Homer’s narrative into the military simulation of army battles. You can win the war anyway, by killing heroes and creatures or conquering the rival with your armies.

I like the way this way of incorporating myths into historical battles because it makes the narrative more interesting that guides you in military simulation.

The noble Hector was raised from birth to lead his father’s armies, was feared by his enemies and could reverse the course of the battle by bravado and military cunning. Wearing ornate bronze armor and carrying a shield, he wielded his powerful spear with equal skill and ferocity.

Hector is well suited to defensive masters who prefer to gradually exhaust the opponent before delivering the fatal blow. As a prince, he can also rely on diplomacy to forge a league of allies. Its alignment focuses on well-armed, resistant, heavy and expensive units that can be used in frontal attacks.

Achilles with quick feet, legendary hero of the Iliad, was the most powerful warrior. His apparent invincibility in combat has been the subject of myths and conjectures: legend claims that his mother, the goddess of the sea Thétis, granted him invulnerability as a child by plunging his head first into the Styx waters.

The most powerful warrior of the Iliad, but angry and unpredictable, Achilles is aimed at risk takers who prefer to seek out powerful opponents and defeat them via the elite units at their disposal. Its alignment is focused on high speed and maneuverability as well as combat versatility and has the largest number of unique faction units.

Landscape benefits

Above: Total War Saga: Troy takes place in the Bronze Age.

Image credit: Creative Assembly / Sega

The demo showed. Some heavy armor infantry units are slower, while others are faster. These differences in speed will be particularly noticeable when a unit enters new terrain types such as mud, as lighter infantry will be able to cross the terrain with ease, while heavy units will find it difficult to maneuver and will be more vulnerable. on the flanks.

Long grass allows units with the “hide in long grass” character to disappear from the enemy’s view and fire from a distance with their weapons, ideal for archery units. Sand can also slow soldiers down, making them vulnerable to archers.

And, of course, it’s best to avoid the high walls of Troy and the Arc de Paris until you’re ready to attack the city.

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