Ubisoft says 11 games sold over 10 million copies each in PS4/Xbox One era

Ubisoft says 11 games sold over 10 million copies each in PS4/Xbox One era

Ubisoft released its latest earnings today, reporting net bookings of $ 450.67 million for its fourth quarter ending March 31. That’s a 38.3% drop from the same period last year, thanks in large part to the lack of major versions of Ubisoft in recent months. But the publisher still found something to boast about.

The company has revealed that 11 of its games have sold more than 10 million copies in the current console cycle.

The list includes:

  • Assassin’s Creed: Unity
  • Assassin’s Creed: Origins
  • Assassin’s Creed: Odyssey
  • Far Cry 3
  • Far Cry 5
  • Tom Clancy’s division
  • Tom Clancy’s The Division 2
  • Tom Clancy’s Ghost Recon: Wildlands
  • Tom Clancy’s Rainbow Six: Siege
  • Watch dogs
  • Watch Dogs 2

Ubisoft touts success as PlayStation 4 and Xbox One begin to end, with PlayStation 5 and Xbox Series X expected to be released later this year. Ubisoft wants to remind investors of its success on these consoles, which it hopes will have an impact on the new generation.

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A slow year ahead of the next generation

The list shows the importance of Ubisoft’s main franchises. Four of these games are from the Tom Clancy brand and three from Assassin’s Creed. Far Cry and Watch Dogs both have two titles represented. We already know that a new Assassin’s Creed, Valhalla, is coming this fall and will be launched on systems. These franchises will continue to be an integral part of the next generation equation, but they could not help Ubisoft avoid a slow exercise altogether.

“As expected, our financial results for the entire financial year are far below our initial expectations,” notes Frédérick Duguet, chief financial officer of Ubisoft, in the financial report. Ubisoft recorded net reservations of approximately $ 1.7 billion for its 2019-2020 fiscal year. This number reached $ 2.2 billion the previous year.

Although Ubisoft has lacked solid versions in the past few months, largely because the publisher has delayed many of its next games after the weak beginnings of Ghost Recon: Breakpoint, these earlier catalog titles have relieved society, especially as players are looking for something to play during the pandemic.

“However, it is important to note our solid performance in the fourth quarter,” continues Duguet. “Starting in mid-March, the lockout led to a huge increase in player engagement around the world, but even at the start of the fourth quarter, our operational trends were already higher than expected thanks to the remarkable execution of our teams. “

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