the Xprize The non-profit foundation announces Xprize Connect, a new learning initiative in which students will compete to create video games. The first major competition of the Xprize Connect initiative is Code games: a global challenge for game creation. The foundation will give participants between the ages of 10 and 18 a chance to win thousands of dollars by building games that represent a better future for humanity.
the Xprize Foundation was created to create competitions to meet the great challenges of humanity, and it gave tens of millions of dollars to its winners. This Xprize Connect initiative aims to democratize access to learning through technology and enable a new generation of innovators to follow their interests and develop the skills necessary for the fully digital world, said Emily Church, Director education and learning executive at Xprize, in an interview. with GamesBeat.
This is the first Xprize event directly related to video games, although it has already had events related to play-based learning and adult literacy. “It was really an inspiration and was born out of these two learning-based Xprizes,” said Church. “It is more directly a competition for making games. What we are considering here is to provide opportunities to create, learn and experiment with technology for social good. “
Students can create games on the themes of exploration, the environment and human equity. The initiative is supported by Endless Network, which uses philanthropic initiatives, partnerships and educational games, to make technology accessible, fun and safe for everyone.
And it was developed in collaboration with E-Line Media, creator of serious games like Never Alone. Participants could win one of the multiple $ 1,000 prizes by taking on the challenge of designing and developing an original game on any subject created with a variety of free creation tools.
“We are really excited to be working with Endless Network and XPrize on Code Games and we look forward to seeing the innovative games that come from around the world as children are inspired to shape technology around the world rather than being shaped by it -this. “Said Alan Gershenfeld, president of E-Line Media (and speaker on climate change games at our recent GamesBeat Summit 2020 event), in an email to GamesBeat.
Church said many children drop out of technology – especially those in underserved and underrepresented groups – after college and feel that technology is not for them.
“We have contact with the refugee camps,” said Church. “We are carrying out awareness-raising actions in at least 10 countries in sub-Saharan Africa, three countries in South America, Europe and Asia. So we really want to make sure that when we say we want to hear from young people, we are talking about how they can envision a better future that they want to build. “
A global collection of partners has joined Code Games’ mission to motivate the next generation to spread the word and learn essential skills for the future, including the TGR Foundation, Games for Change, Global Game Jam, BuildBox, Internet of Elephants , LA County Alliance for Boys and Girls Clubs, Teach the World Foundation, University of Texas, Dallas, Dreams Uncorporated, Internews and FilmAid.
Code Games draws from a list of past and current global incentive competitions from Xprize that have accelerated breakthroughs in the areas of private space travel, ocean health, global education, and more. One of the missions is to help people understand the value of games.
“I am a parent myself and my children are younger, but so many parents, especially those with older children, are concerned because our children are playing so many games during this lockout,” said Church. “But for us, it’s not just a way to engage learning, it’s also a critical skill. So I think a lot of people don’t understand how games can really help bond, to build empathy and develop creativity. “
She added, “I think a lot of people could think of games as just, you know, these are violent video games or something. I think it’s a stereotype where they think it has no value. But we really see it as an essential skill and a great way to engage young people. “
In addition to Code Games, Xprize Connect will offer year-round opportunities for learners to create and live a fair, sustainable and positive future through challenges, resources and experiences. Xprize Connect will also integrate the challenges of youth in each Xprize in the future, by grouping the themes and missions in supports better suited to reach the innovators of tomorrow.
Entrants can win a set of prizes including one of multiple cash prizes of $ 1,000 when they take on the challenge of designing and developing an original video game on any subject made with a variety of creative tools freely available as well as written game designs. Grand prizes of $ 2,000 will be awarded to the best games in the following areas: equity, exploration and environment. Entrance is free and submissions are due before October 14.
Participants can submit a playable game created using any tool provided that the tool meets the requirements of the guidelines. Or they can submit a written video game design document that provides a clear description of the game’s overall vision, target audience, genre, basic gameplay, timing / rhythm of the game experience, visual style and (if applicable for the game) characters and scenario.
After the submission deadline, a panel of independent judges made up of video game experts and cultural leaders will identify the contestants whose submissions will qualify for Phase Two, which will include a formal review process. and scoring based on the following criteria: Creative Vision, engaging gameplay, balance and technical execution.
Partners include Global Game Jam, Internet of Elephants, Games for Change, TGR Foundation, Teach the World Foundation, BuildBox, University of Texas at Dallas, Dreams Uncorporated, LA County Alliance for Boys & Girls Clubs, Internews and FilmAid.
“This is our first inaugural Xprize Connect project,” said Church. “We want young people to be creators, not consumers of technology. And it’s about them, who really shape the technology. This therefore differentiates it from what we did before. “
Church said it was just the beginning of exploring Xprize to highlight the creativity and digital skills of young people.